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Simple-Multiplayer-Unity3D / Multiplayer Project / Library / PackageCache / [email protected] / Runtime / Audio / AudioClipProperties.cs
using System;
using UnityEngine.Playables;

namespace UnityEngine.Timeline
{
    [Serializable]
    [NotKeyable]
    class AudioClipProperties : PlayableBehaviour
    {
        [Range(0.0f, 1.0f)]
        public float volume = 1.0f;
    }
}